Post by Dungeon Master on Nov 26, 2018 16:18:55 GMT -5
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[attr="class","opmindtopleft"]01
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[attr="class","opmindtop2"]Character Ideas Loading...
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Instead of creating specified classes that each person is forced to be in, there will be groups for each character to fit in instead. This way it can give a clear direction of what type of characters we can create without limiting your wanted abilities and weapons. This means that you can go wild with your semblance, fighting style, and whatever your character excels in - as long as they can fit into these groups:
These are the front lines of our world. Those who go into action before the rest of their team. Rather than having a tactful plan the whole time, they would rather attack before being attacked. In the world of fights, the ones who hesitates loses.
These are the guys who usually serve as bodyguards for others. They are the balance between attacking and defense, without any brains. Berserkers tend to have lower intelligence, and some does not even know how to read or write.
These fighters are the ones you never see. They would rather slit your throat from behind or poison your water supply before going into a head to head encounter. While deadly, they don't have too much experience in larger battlefields.
While they would rather avoid confrontation, you should watch every corner if you do. They will pull every dirty card out of the book in order to get a win in battle. These people are great at sleight of hand and speed.
These are the ones who decide whether you stand to fight another day or not. A lot of them have the natural talent in medicines while others have semblances that improve or stabilizes another condition.
Those who are in the uses of buffs are those whose fighting style is meant more for putting ailments on the enemy or making their ally's jobs easier. Whether it's weighing down ankles to speeding up a run, these are the fighters who could turn a winning battle into a harsher reality.
These are defensive fighters. These fighters are about protecting rather than killing. Their defense is higher than any other trait that they have, which is good when they shield their allies from devastating blows.
These fighters are usually the brains of the operation. While most hunters and huntresses build their own weapons, these are the innovators of that field. These are the most likely to use items such as smoke bombs and Molotov on the battlefield.
Instead of creating specified classes that each person is forced to be in, there will be groups for each character to fit in instead. This way it can give a clear direction of what type of characters we can create without limiting your wanted abilities and weapons. This means that you can go wild with your semblance, fighting style, and whatever your character excels in - as long as they can fit into these groups:
DPS
Damage per Second
These are the front lines of our world. Those who go into action before the rest of their team. Rather than having a tactful plan the whole time, they would rather attack before being attacked. In the world of fights, the ones who hesitates loses.
Beserkers
The Muscle
These are the guys who usually serve as bodyguards for others. They are the balance between attacking and defense, without any brains. Berserkers tend to have lower intelligence, and some does not even know how to read or write.
Stealth
In the Shadows
These fighters are the ones you never see. They would rather slit your throat from behind or poison your water supply before going into a head to head encounter. While deadly, they don't have too much experience in larger battlefields.
Trickery
The Sly
While they would rather avoid confrontation, you should watch every corner if you do. They will pull every dirty card out of the book in order to get a win in battle. These people are great at sleight of hand and speed.
Health
Your Lifeline
These are the ones who decide whether you stand to fight another day or not. A lot of them have the natural talent in medicines while others have semblances that improve or stabilizes another condition.
Buffs
The Tide
Those who are in the uses of buffs are those whose fighting style is meant more for putting ailments on the enemy or making their ally's jobs easier. Whether it's weighing down ankles to speeding up a run, these are the fighters who could turn a winning battle into a harsher reality.
Tank
The Shield
These are defensive fighters. These fighters are about protecting rather than killing. Their defense is higher than any other trait that they have, which is good when they shield their allies from devastating blows.
Technical
The Brains
These fighters are usually the brains of the operation. While most hunters and huntresses build their own weapons, these are the innovators of that field. These are the most likely to use items such as smoke bombs and Molotov on the battlefield.
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PHARAOH LEAP CREATES
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