Post by Dungeon Master on Nov 27, 2018 10:05:04 GMT -5
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[attr="class","opmindtopleft"]02
[attr="class","opmindtopright"]Fighting Ruleset
[attr="class","opmindtop2"]Get used to combat
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This ruleset is specifically for all combative situations. Fighting on this forum is turn-based: so each person goes in order for their match rather than the fastest typer. Failure to follow these will determine a disqualification from the match
Autos are doing an action without a logical explanation or giving a chance for a reaction. Doing something automatically without letting the other react to what you are typing. In a combative sense, it is something that can ruin the spirit of fighting and even ruin the fun for the match of all parties. This includes, but is not limited to auto-hitting, auto-dodging, auto-blocking. This is not allowed and will call for immediate disqualification. If you are caught doing an auto during a combative event, your opponent automatically wins and moves on to the next portion of the event.
Metagaming in a combative sense is using knowledge of the enemy that you should not know about. Even if in their post they describe their full intent, unless your character had viable reasoning or is verbally told their intent, your character should not know. This is even for the little things such as feint attacks, counterattacks, bigger plans. This is different than having the experience to figure out what's going on, or being flexible to adapt to the circumstances changes. Metagaming is not allowed. Please do not do this or use the excuse that they “had a spy” or anything similar.
Godmodding in a combative sense is explaining what happened in another's character without the owner of said character explaining so; controlling another’s character. In simpler terms, this is outright saying "The attack connected and they took massive damage." This is not allowed. Let the other combatant give a chance to react to your attack before deciding what happens. However, if part of your post is simply ignored in their post, allow the combatant one rewrite. If it is still ignored, then assume that said event went through without blockage. However, do not abuse this rule, please take the time to explain what is going on when asked.
Bunnying is a term where the combatant uses more than one attack in their turn. Since there are bound to be more than two people on a team per match, it will be harder to determine how many attacks you can do at once. To stop this dead in its tracks, each person is allowed one attack per turn. This does not include counter attacks that were made in previous posts, or charging an attack for a future post. Please keep this logical. An inexperienced fighter wouldn't be able to block 13 attacks coming in at once.
Combat in this roleplay is turn-based and the first post by both sides will always be the introduction post. This is where the first poster will describe the scene, the reason why they are there, or any other pieces of information that is relevant for the battle. This is not including the person waking up in the morning and brushing their teeth, that’s fluff. This is the knowledge that everyone will need to continue to read or respond to the fight at hand.[break][break]
For everyone who is fighting, the introduction post must include anything relevant to their character that is not on their character sheet. Anything that is used that is not in the introduction post or in their character sheet is considered null, void, and calls for a rewrite. 3 rewrites and that calls for a disqualification.[break][break]
This includes the definitive amount of NPCs present.
Judges and higher are required to determine the winner of each official match. Without a judge or higher present will consider the victory "just a spar" and nothing in the match is canonized for the long term.
This ruleset is specifically for all combative situations. Fighting on this forum is turn-based: so each person goes in order for their match rather than the fastest typer. Failure to follow these will determine a disqualification from the match
Autos
Autos are doing an action without a logical explanation or giving a chance for a reaction. Doing something automatically without letting the other react to what you are typing. In a combative sense, it is something that can ruin the spirit of fighting and even ruin the fun for the match of all parties. This includes, but is not limited to auto-hitting, auto-dodging, auto-blocking. This is not allowed and will call for immediate disqualification. If you are caught doing an auto during a combative event, your opponent automatically wins and moves on to the next portion of the event.
Metagaming
Metagaming in a combative sense is using knowledge of the enemy that you should not know about. Even if in their post they describe their full intent, unless your character had viable reasoning or is verbally told their intent, your character should not know. This is even for the little things such as feint attacks, counterattacks, bigger plans. This is different than having the experience to figure out what's going on, or being flexible to adapt to the circumstances changes. Metagaming is not allowed. Please do not do this or use the excuse that they “had a spy” or anything similar.
Godmodding
Godmodding in a combative sense is explaining what happened in another's character without the owner of said character explaining so; controlling another’s character. In simpler terms, this is outright saying "The attack connected and they took massive damage." This is not allowed. Let the other combatant give a chance to react to your attack before deciding what happens. However, if part of your post is simply ignored in their post, allow the combatant one rewrite. If it is still ignored, then assume that said event went through without blockage. However, do not abuse this rule, please take the time to explain what is going on when asked.
Bunnying
Bunnying is a term where the combatant uses more than one attack in their turn. Since there are bound to be more than two people on a team per match, it will be harder to determine how many attacks you can do at once. To stop this dead in its tracks, each person is allowed one attack per turn. This does not include counter attacks that were made in previous posts, or charging an attack for a future post. Please keep this logical. An inexperienced fighter wouldn't be able to block 13 attacks coming in at once.
Introduction
Combat in this roleplay is turn-based and the first post by both sides will always be the introduction post. This is where the first poster will describe the scene, the reason why they are there, or any other pieces of information that is relevant for the battle. This is not including the person waking up in the morning and brushing their teeth, that’s fluff. This is the knowledge that everyone will need to continue to read or respond to the fight at hand.[break][break]
For everyone who is fighting, the introduction post must include anything relevant to their character that is not on their character sheet. Anything that is used that is not in the introduction post or in their character sheet is considered null, void, and calls for a rewrite. 3 rewrites and that calls for a disqualification.[break][break]
This includes the definitive amount of NPCs present.
Judges
Judges and higher are required to determine the winner of each official match. Without a judge or higher present will consider the victory "just a spar" and nothing in the match is canonized for the long term.
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PHARAOH LEAP CREATES
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